AI Insights · Timothy · April 2024
Top 5 Match 3 Games on iOS in Nigeria: Q1 2024 Performance
An overview of the top 5 Match 3 games on iOS in Nigeria for Q1 2024, highlighting key metrics such as weekly downloads, revenue, and active users.
The first quarter of 2024 saw interesting trends in the performance of the top Match 3 games on iOS in Nigeria. Here's a detailed look at the metrics for the top 5 games, based on data from Sensor Tower.
Call of Antia: Match 3 RPG from FunPlus International AG had notable fluctuations in weekly revenue, starting January with around $12 and peaking dramatically at $715 in the week of February 19. By the end of March, revenue had climbed to approximately $293. Weekly downloads remained relatively low, with a significant spike to 14 in the final week of March. Active users started at 177 in early January and saw a gradual decline, ending the quarter at 134.
Marble Master from Teewee Games experienced a steady increase in weekly downloads, beginning with 688 downloads in early January and peaking at 3K in mid-March. Weekly revenue showed some variability, with a high of $60 in the second week of January and reaching $49 by the end of March. Active users followed a similar upward trend, starting at 2.1K and finishing the quarter at 5.9K.
Jungle Blast - Bubble Shooter maintained strong weekly downloads throughout the quarter, beginning with 1K in the first week of January and peaking at 2.2K in early March. Weekly revenue ranged between $7 and $51, with the highest revenue recorded in mid-March. Active users showed consistent growth, starting at 4.5K and reaching 6K by the end of March.
Viola’s Quest: Marble Blast from Two Desperados had modest weekly downloads, starting at 31 in early January and peaking at 36 in mid-March. Weekly revenue fluctuated slightly, with a high of $57 in the first week of January and ending the quarter at $12. Active users saw a slight increase, beginning at 133 and peaking at 162 in early March before ending at 147.
Empires & Puzzles: Match 3 RPG from Small Giant Games showed varied weekly downloads, starting with 17 in early January and experiencing a peak of 20 in the final week of March. Weekly revenue saw an upward trend towards the end of the quarter, starting at $16 in early January and reaching $51 in the final week. Active users showed some fluctuation, starting at 132 and ending at 156.
These insights are sourced from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.